SPACE INVADERS
F.A.C.T - LIVERPOOL.UK
Friday 18 December - Sunday 21 February
23 JANUARY 2010
Written by
TRAVIS LEE STREET

FACT Liverpool brings games back into the foray of
popular skepticism with their most recent exhibition
currently on. Now, I was a huge game player in my
youth (particularly drawn to Mario-esque and
driving games) but fell from that particular branch
of hobbies when firstly, comic books came along, then
music, then girls... in about that order. But
recently, I'll admit to kicking back and picking up
the joystick for a little stress releaser, and this
exhibition is just perfect timing.

Giant Nintendo controller by
Michael Johansson
I'd just like to admit at this point, that I can
get a bit carried away with things that make me feel
good (I won't dive into that bottomless pit of a
conversation topic) but saying that, upon entering
the exhibition space, when I saw a giant Nintendo
controller that was bigger than my torso... I kind of
freaked. My friends had to literally tear me away
from it so we could get some work done... and I
don't even like Tetris. So, good start.


LevelHead Julian Oliver [2007]
The thing about video games, which this exhibition
beautifully demonstrated, is that they are
becoming more and more things that are no longer
restricted to the mere confines of a box. Or, at
least the box is becoming more manageable, as Julian
Oliver has shown us. This game works with a
projection and a series of small cubes that allows
the user to navigate through a miniature world of
complex mazes contained in the palm of your hand. It
kept my attention for a good 5 minutes until I
picked up the wrong color cube, lost my place and
had to start all over again. Then I felt like I was
about six again, got angry and wanted to throw the
cubes at someone.

What It Is Without the Hand That Wields It Riley
Harmon [2008]
The most thought-provoking piece to my mind in the
Space Invaders collection was an electronic
installation piece by Riley Harmon. This piece was
linked to a couple of games of Counter-Strike which
dispensed a bit of red dyed water every time you
killed a player. Kind of made me think about the
'simulation hypothesis' that postulates that it is
highly probable that we are living in a simulated
reality like the movie Tron. Which then (of course)
begs the imagination to think about all the little Player 2's families
that sit mourning their losses every time a spurt
of their departed's red blood hit that wall and
a gamer give himself a little pat on the back.

Malfunction Mark Essen [2009]
By far the best 'game-game' in my opinion
was by Mark Essen. Malfunction is a superbly crafted piece of lo-fi
indie funk. The way in which this
mastermind explores new realms in the game world was
astounding. I caught onto it right away and found
the control mesmerizing, like this man grew up in my
neighborhood and waited in line at K-Mart to get the
new Super Mario games at 9am just like the rest of
us. No gimmicks, no flash, (no gravity for that
matter), Essen knows his stuff.


COSPlayer Cao Fei[ 2004]
Lest you think this exhibition only consisted of
games and game related installations, Cao Fei saved
the day with his very apt piece on Chinese costume
play. I've had a lot of experience with cosplay in
Asia and let me tell you, this is a world-wide
phenomenon. But the whole trend very adroitly
reflects the mentality of the gamer; that fantasy is
better than reality, and where possible, reality
should become fantasy. This is a growing mentality
that gains new converts every generation. Who knows
what will happen once we perfect our implants and
can, for all intents and purposes, live in these
worlds? But there I go again...
A few days ago I told a friend of mine that I was going to see
an exhibition on video games. He said that he thought
it sounded great, and then promptly added "but is it
art?" Now I'm not going to say yes or
no or anything about that really. That's for you to
decide. But I certainly will say that I was
thoroughly entertained and left with something to share.
And isn't that always the point?
http://www.fact.co.uk/
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